There is no action on the code itself, it runs normally on the hw, without any active layer in between. I think the cleanest way to explain is that in a translation layer, the target code is executed as is, natively. TLDR: A translation layer is passive while an emulator is active. Quoting: PinguinoCould anyone give me a one-sentence summary on the difference between emulators and translation layers? I've done some searching and I think I got the gist of it (low-level emulators are basically trying to recreate the emulated OS instead of just wrapping individual functions), but I couldn't see much distinction between high-level emulation and a translator. Like with this release a bug report from 2007 was finally marked as solved along with issues fixed for: Civilization IV, Soldiers of Anarchy, The Elder Scrolls V: Skyrim SE, Entropia Universe, Banished, Horizon Zero Dawn, Serious Sam 4, The Witcher 3 and more. As usual some being quite old that were fixed a while ago, each release sees the team go over bugs to see what are still actually a problem. There's also 38 bugs noted as fixed this time around.
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January 2023
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